Can AI Teach? What Building Proglly Taught Us
Also published on MediumThe question 'can AI teach?' contains an assumption that took us a year to unpack. AI does not need to teach. It needs to create the conditions for a student to understand.
The Question Everybody in EdTech Is Asking
Can artificial intelligence teach? The question saturates the EdTech industry. Every major platform is building an answer to it. The implicit frame: AI as the teacher, student as the receiver. Better explanation, delivered at the right level, personalised to the individual.
It is a compelling frame. It is also, we believe, the wrong one.
The Version That Won
In 2024, Proglly was an AI video generation platform for students. Type any topic, receive a personalised explainer video. Narrated. Animated. Calibrated to the student's level, not a generic curriculum.
The product worked. Educators called it a step change. In the Base44 Back-to-School App Challenge, Proglly won the $10,000 Grand Prize.
The judges were right. It was genuinely impressive. Nobody else was building this. And then we looked at what students were actually doing after they watched the video. They were closing the app.
What Impressive Does Not Guarantee
The problem was not the video quality. The problem was the format. Watching a video is passive. Even a perfectly crafted, perfectly personalised video is something that happens to a student, not something they do.
Cognitive science is clear on what produces durable learning: retrieval practice, elaborative interrogation, and active encoding — generating understanding rather than receiving it. A video produces recognition. It does not produce retrieval. The ceiling of video-based learning is a format problem, not a quality problem.
See the difference directly — toggle between what we built first and what we built instead.
AI-generated explainer video
The outcome: students closed the app.
Impressive. Beautifully made. Not effective. The format was wrong.
What the Rebuild Looked Like
If the insight is that active beats passive, the design question becomes: how do we make learning something students do, not something they watch?
The answer: five formats in parallel. Visual cards, real diagrams, interactive diagrams (where students tap any component to interrogate it), mindmaps, and smart quizzes — each activating a different learning mechanism. One topic in. Five interactive formats out. Thirty seconds.
Back to the Question
Can AI teach? Our reframe: the question assumes the bottleneck in learning is the quality of explanation available. But the bottleneck for most students is format and engagement — the gap between passive reception and active understanding.
AI does not need to be a better teacher. It needs to create the conditions for better learning. Those are different design briefs, with significantly different product architectures.
Try It Now
Read about it. Then experience it.
Type any topic. Visual cards, diagrams, mindmap, and quiz in 60 seconds. No signup required.
Start freeReferences
- Roediger, H. L., & Karpicke, J. D. (2006). Test-enhanced learning. Psychological Science, 17(3), 249–255.
- Mayer, R. E. (2009). Multimedia Learning (2nd ed.). Cambridge University Press.